Valheim Mod Compatibility Reference

Popular Valheim server mods with server-side vs. client requirements and crossplay compatibility. Filter by installation type.

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BepInEx mods are incompatible with -crossplay

The -crossplay flag switches Valheim to the PlayFab networking backend to allow Xbox/GamePass players. BepInEx cannot hook into PlayFab — meaning ValheimPlus, Epic Loot, and all other BepInEx mods are completely non-functional when crossplay is enabled. This is the #1 confusion for new server admins. You must choose one or the other.

Filter:
Mod Install Type Crossplay? Notes

BepInExPack

Required
Server+Client No Required framework for all BepInEx mods. Must be installed on both server and all clients.

ValheimPlus

Server+Client No The most popular Valheim mod. Config builder at /tools/valheim-plus-config. Incompatible with -crossplay.

Epic Loot

Server+Client No Adds random magical item drops with affixes. Requires matching client version.

Spawn That

Server-side only No Customize spawn tables, creature levels, and drop rates server-side. No client mod needed.

Creature Level and Loot Control

Server+Client No Scale creature levels and loot dynamically. Also known as CLLC.

Plant Everything

Server+Client No Advanced farming: plant berries, mushrooms, and more. Both server and client needed.

AzuCraftyBoxes

Server+Client No Craft directly from containers within range — alternative to V+ CraftFromChest.

Equipment and Quick Slots

Client-only No Adds extra equipment/quick-use slots to player UI. Client-only, no server mod needed.

Gizmo (Building)

Client-only No Precise piece rotation for builders. Client-only.

PlanBuild

Client-only No Blueprint creation and sharing for builders. Client-only.

World Advancement Progression

Server+Client No Gate biomes and boss access behind group progression milestones.

Sharing Modpacks with r2modman Profile Export

In r2modman, open your profile, click Export Profile, and share the generated code or .r2z file with your players. They import it via Import Profile → From Code or From File. This installs every mod at the exact version you exported, ensuring client and server are in sync. Remember: all players must use the same mod versions as the server.

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