VS Smithing Voxel Reference

Vintage Story's voxel smithing system is unlike anything else in survival games. Every item is smithed voxel-by-voxel on an anvil. Use this reference to plan your smithing projects, understand anvil tiers, and know what the helve hammer can automate.

42

voxels per ingot

81

voxels per plate

2

Heavy Hit

/

1

Light Hit

voxels per hammer strike

Smithable Items

Item Ingots Notes
Arrow Head 1
Axe Head 1
Chisel 1
Cleaver 1
Hammer 1
Hoe 1
Knife Head 1
Pickaxe Head 1
Saw Head 1
Scythe Head 1
Shears 1
Shovel Head 1
Spear Head 1
Sword Blade 1
Wrench 1
Chain Links 2 Flat item — 81 voxels
Metal Plates 2 Flat item — 81 voxels
Scale Pieces 2 Armor component
Door Handles 2
Iron Hatch Door Frame 4 Requires iron+
Anvil Base 5 Smithed on the tier below — copper → bronze → iron → steel
Anvil Top 5 Smithed on the tier below

Anvil Tier Compatibility

Anvils are tiered — you need a stronger anvil to work harder metals. Each tier can work all metals below it too.

Copper Anvil

Copper (first anvil)

CopperBismuth BronzeBlack BronzeTin Bronze

Bronze Anvil

Any bronze tier

CopperAll BronzesIron (Wrought Iron)

Iron Anvil

Wrought Iron

CopperAll BronzesIronSteel

Metals That Cannot Be Smithed into Tools

These metals are decorative or used for other crafting purposes — they cannot be smithed into tool heads or weapons on an anvil.

Tin Too soft
Zinc Too soft / decorative
Bismuth Too soft / decorative
Lead Too soft / decorative
Silver Decorative only
Gold Decorative only

Helve Hammer — Automation Guide

The helve hammer automates repetitive smithing tasks but has important limitations.

Can Automate

  • Refine Iron Bloom → cast iron or wrought iron ingots
  • Refine Blister Steel → steel ingots
  • Auto-smith ingots into Metal Plates (2-ingot flat items)

Cannot Automate

  • Complex voxel shapes (tool heads, weapon blades)
  • Items requiring precise shaping (axe, sword, etc.)
  • Any item over 2 ingots requiring specific voxel patterns
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