VRChat Avatar Budget Planner
Choose your target performance rank and platform, then allocate your budget across body, accessories, and clothing. Running totals update live with over/under status for each metric.
Target Settings
Allocate Your Budget
Rank Comparison — PC
| Metric | Excellent | Good | Medium |
|---|---|---|---|
| Triangles | 32000 | 70000 | 70000 |
| Texture Mem | 40 MB | 75 MB | 110 MB |
| Skinned Meshes | 1 | 2 | 8 |
| Material Slots | 4 | 8 | 16 |
| PhysBones | 4 | 8 | 16 |
Optimization Tips
- 1.Reduce PhysBones first — each one costs performance and most players use Safety settings to hide them anyway.
- 2.Consolidate materials with texture atlasing. Going from 16 to 4 material slots is often a free rank upgrade.
- 3.Use DXT5/BC5 compression — it cuts texture VRAM by ~75% vs uncompressed RGBA32 with minimal visible quality loss.
- 4.Merge skinned meshes into one where possible — each skinned mesh is a draw call and adds to your skinned mesh count.
- 5.Remove particle systems entirely if not essential — going from 1 to 0 takes you from Medium to Excellent on that metric.
