How to Customize Loot, XP, and Airdrops on Your 7 Days to Die Server
Dial in loot abundance, XP rates, airdrop frequency, and death penalties in serverconfig.xml to create the progression feel your community wants.
All Settings in serverconfig.xml
Stop the server, edit serverconfig.xml, save, restart. Changes to loot values only apply to newly generated or respawned containers — existing chunks in the world use whatever abundance was set when they were first loaded.
Loot Settings
<property name="LootAbundance" value="100" />
<property name="LootRespawnDays" value="30" />
LootAbundance— a percentage.100is vanilla default.200doubles the loot in every container.50halves it. There's no hard cap but extremely high values can cause containers to overflow.LootRespawnDays— how many real in-game days before looted containers refill.0means containers never respawn — once looted, they're empty forever. Good for hardcore servers.
Important caveat: Changing LootAbundance only affects containers in chunks that haven't been generated yet, or containers that have already respawned. If your world has been running for a while, players in already-explored areas won't see the change until those containers' timers expire.
XP Settings
<property name="XPMultiplier" value="100" />
100= vanilla XP rates200= 2x XP (players level up twice as fast)50= half XP (slower progression for long-term servers)
This multiplier applies to all XP sources — killing zombies, looting, crafting, building.
Airdrop Settings
<property name="AirDropFrequency" value="72" />
<property name="AirDropMarker" value="true" />
AirDropFrequency— hours of in-game time between airdrops. Default72(every 3 in-game days). Set to0to disable airdrops entirely.AirDropMarker— whentrue, players see a map marker at the airdrop location. Set tofalseto make airdrops require active searching.
At DayNightLength=60 (default), 72 in-game hours = 72 real minutes = one airdrop roughly every hour of real playtime.
Death Penalty Settings
<property name="DropOnDeath" value="0" />
<property name="DropOnQuit" value="0" />
Values for both:
| Value | Effect |
|---|---|
| 0 | Drop nothing |
| 1 | Drop everything (toolbelt + backpack) |
| 2 | Drop toolbelt only |
| 3 | Drop backpack only |
| 4 | Delete everything (hardcore — items destroyed, not dropped) |
DropOnQuit catches players who try to log out to avoid dying. Setting this to 1 or 3 discourages combat logging.
Recommended Presets
Casual/PvE server:
<property name="LootAbundance" value="150" />
<property name="XPMultiplier" value="150" />
<property name="LootRespawnDays" value="7" />
<property name="DropOnDeath" value="0" />
<property name="AirDropFrequency" value="48" />
Vanilla survival:
<property name="LootAbundance" value="100" />
<property name="XPMultiplier" value="100" />
<property name="LootRespawnDays" value="30" />
<property name="DropOnDeath" value="1" />
<property name="AirDropFrequency" value="72" />
Hardcore:
<property name="LootAbundance" value="75" />
<property name="XPMultiplier" value="75" />
<property name="LootRespawnDays" value="0" />
<property name="DropOnDeath" value="4" />
<property name="AirDropFrequency" value="0" />