DustBowl.Games

Valheim World Modifier Reference

Complete Valheim world modifier reference with exact effects, dedicated server startup flags (-modifier, -setkey), and in-game admin console commands (setworldmodifier, setkey).

Dedicated servers: pass -modifier <category> <value> and checkbox -setkey <key> in the launch script. In-game admins: enable devcommands then execute setworldmodifier <category> <value> or setkey <key>.

Dedicated vs Admin Console: On dedicated servers, add modifier flags to the startup script after the -world argument: ./valheim_server.x86_64 -name "MyServer" -world "Dedicated" -password "pass" -modifier Combat Hard -modifier DeathPenalty Hardcore -setkey nomap In-game server admins can apply modifiers live without restarting via console commands: devcommands then setworldmodifier <category> <value> or setkey <key>.
Command Mode:
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Combat Difficulty

Scales enemy HP, damage dealt, and player damage output. Applies to all enemies in all biomes.

Value Tag Effect Copy flag
VeryEasy Easiest Player deals 2× damage; enemies deal ½× damage. Recommended for players who want to focus on building and exploration.
Easy Player deals 1.5× damage; enemies deal 0.75× damage. A slight advantage for newer players.
Normaldefault Vanilla combat balance. Recommended starting point.
Hard Player deals 0.75× damage; enemies deal 1.5× damage. Significantly more challenging.
VeryHard Hardest Player deals ½× damage; enemies deal 2× damage. Designed for experienced players seeking a brutal challenge.
Hammer Hammer Hammer mode (no combat damage from enemies).
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Death Penalty

Controls what happens to your character and inventory when you die.

Value Tag Effect Copy flag
Casual Casual You keep all equipped gear and skills on death. Exploration-focused experience with minimal inventory risk.
VeryEasy You still drop items in a tombstone, but skill loss is minimal (1%).
Easy Reduced skill loss penalty upon death.
Normaldefault Standard survival death penalty (5% skill loss and tombstone drop).
Hard Increased skill loss; unequipped items are permanently lost.
Hardcore Hardcore Character is permanently deleted on death. The save file is removed.
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Resource Rates

Multiplies the quantity of resources received when harvesting trees, stone, ore, and other materials.

Value Tag Effect Copy flag
MuchLess ¼× resources from all gathering. Extremely slow progression; recommended only as an additional challenge layer.
Less ½× resources from all gathering. Slower progression; requires more deliberate resource planning.
Normaldefault Vanilla resource rates (1×). Balanced gathering progression.
More 1.5× 1.5× resources from all gathering. A lighter boost that still cuts grind noticeably.
MuchMore 2× 2× resources from all gathering. Significantly reduces the grind for building and crafting materials.
Most 3× 3× resources from all gathering. Maximum gathering rate for sandbox building.
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Raid Frequency

Controls how often random raid events (enemy attacks on your base) are triggered by the game.

Value Tag Effect Copy flag
None No raids Raid events are completely disabled. No enemy attacks will target your base.
MuchLess Raids are very rare — roughly ¼ of the normal frequency. Occasional threat with long windows of peace.
Less Raids are less frequent — roughly ½ of normal. Good balance for players who want to build without constant interruption.
Normaldefault Default raid frequency. Raids occur at standard intervals based on biome progression.
More Raids are more frequent — roughly 2× normal. Expect more defensive challenges during normal play.
MuchMore Constant raids Raids are very frequent — roughly 4× normal. Constant defensive pressure on your base.
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Portal Restrictions

Controls which items can be carried through portals between locations.

Value Tag Effect Copy flag
Normaldefault Vanilla portal restrictions (ores and metal ingots cannot be teleported).
Casual No restrictions All items, including ores and metals, can be carried through portals freely. Removes the ore-transport challenge.
Hard Portals still teleport the player but no items can be carried through. Inventory stays behind.
VeryHard No portals Portals cannot be built at all. All travel must be done physically by foot or boat.
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Map Mode

Controls whether the minimap and world map are available to players.

Value Tag Effect Copy flag
Falsedefault Standard minimap and world map enabled. Explored areas are permanently revealed.
True No map Map is disabled. No minimap, no world map. Navigation requires landmarks, compass, and memory.
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Player-Triggered Events

When enabled, certain events (like raids) require players to have progressed to the relevant biome before triggering.

Value Tag Effect Copy flag
Falsedefault Events trigger based on overall world state, not player location. Default behavior.
True Events scale to individual player progression — a new player in Meadows won't trigger advanced raids.

Popular Modifier Presets

Showing dedicated startup flags
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Chill Builder

Perfect for base-building sessions and exploring Valheim's world at your own pace. No inventory risk, light raids.

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Vanilla+ (Recommended)

Vanilla Valheim with slightly boosted resources and portal freedom — ideal for most server communities.

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Hardcore Survival

Maximum challenge. Character deletion on death, no portals, scarce resources, and relentless raids. For serious Vikings only.

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