How to Customize Game Rules and Difficulty on Your V Rising Server
ServerGameSettings.json controls everything from player damage and resource drops to castle decay and PvP rules. This guide covers the settings that matter most.
Where to Find the File
All gameplay settings live in:
VRisingServer_Data/StreamingAssets/Settings/ServerGameSettings.json
Stop your server before editing, validate the JSON before saving, and restart to apply changes. Invalid JSON will prevent the server from starting.
Player Settings
These float multipliers scale around 1.0 as the default/vanilla value. Higher means more, lower means less.
| Setting | Default | What it does |
|---|---|---|
BloodDrainModifier |
1.0 |
How fast your blood pool drains |
UnitAggroRadius |
1.0 |
How far enemies detect you |
PlayerDamageDealt |
1.0 |
Damage players deal to enemies |
PlayerReceiveDamageModifier |
1.0 |
Damage players take from enemies |
ResourceYieldModifier |
1.0 |
Resources gained from harvesting |
CarryCapacityModifier |
1.0 |
Inventory carry weight |
RunSpeedModifier |
1.0 |
Player movement speed |
Setting ResourceYieldModifier to 2.0 doubles all resource drops. Setting PlayerReceiveDamageModifier to 0.5 makes players take half damage — useful for casual servers.
Progression Settings
| Setting | Default | What it does |
|---|---|---|
ExpShareModifier |
1.0 |
XP shared between nearby players |
ExpDropModifier |
1.0 |
XP gained from kills |
ExpCurveExponent |
1.0 |
How steeply XP requirements scale per level |
Increasing ExpCurveExponent makes later levels harder to reach. Lowering ExpDropModifier slows overall progression.
Castle Settings
| Setting | Values | What it does |
|---|---|---|
CastleDamageMode |
0, 1, 2 |
0 = off, 1 = always, 2 = time-restricted |
CastleHeartDurabilityModifier |
float | Castle Heart durability multiplier |
CastleDecayRateModifier |
float | How fast an abandoned castle decays |
Set CastleDecayRateModifier to 0.0 on casual servers to prevent decay entirely — great for servers where players come and go infrequently.
PvP Settings
| Setting | Values | What it does |
|---|---|---|
PlayerInteractionMode |
0, 1, 2 |
0 = PvE, 1 = full PvP, 2 = castle raids only |
GuildSize |
integer | Maximum players in a guild |
See the dedicated PvP article for the full breakdown of raid timers and castle siege settings.
Day/Night Cycle
| Setting | What it does |
|---|---|
DayCycleStartTime |
Starting time of day when a fresh world begins (0.0–1.0) |
DayLength |
Length of the daytime phase in seconds |
NightLength |
Length of the nighttime phase in seconds |
The default day/night cycle is roughly 12 minutes each. Lowering DayLength makes days shorter, which means more night gameplay — and more danger for vampires who venture out during daylight.
Popular Presets
Casual / Solo
Good for players who want to enjoy the story without the grind:
{
"ResourceYieldModifier": 2.0,
"PlayerReceiveDamageModifier": 0.75,
"RunSpeedModifier": 1.1,
"CastleDecayRateModifier": 0.0,
"PlayerInteractionMode": 0,
"BloodDrainModifier": 0.5
}
Vanilla
The default experience, roughly matching Stunlock's intended balance:
{
"ResourceYieldModifier": 1.0,
"PlayerReceiveDamageModifier": 1.0,
"RunSpeedModifier": 1.0,
"CastleDecayRateModifier": 1.0,
"PlayerInteractionMode": 0,
"BloodDrainModifier": 1.0
}
Hardcore PvP
High stakes, fast pace, heavy raiding:
{
"ResourceYieldModifier": 0.75,
"PlayerDamageDealt": 1.25,
"PlayerReceiveDamageModifier": 1.25,
"CastleDamageMode": 2,
"PlayerInteractionMode": 1,
"GuildSize": 4,
"BloodDrainModifier": 1.5
}